Three ways to work with us.
Wherever you are in the process, there is a version of this that fits.
- 01OEM: your design, our production
You hold the approved design and the approved prototype. We manufacture the edition.
- 02Development Services
Concept work, 3D modelling, 3D printing or prototype painting, handled by our in-house team, quoted per project.
- 03Programmes by who you are
Different buyers need different things from a manufacturer. Start with the one that describes you.
If you cannot do it in-house, we can.
Development services are quoted per project against the schedule and the piece. Two to six of the seven stages, handled by our own team.



Buyer programmes.
- 01IP holders and licensors
Character rights, confidentiality, edition control and market access. You keep the licence; we manufacture the edition and publish nothing about it.
- 02Game, film and entertainment studios
Merchandise tied to a release, produced under embargo. Photography is not permitted in our production areas, which is what keeps an unreleased design unreleased.
- 03Independent artists and creators
Lower minimums, and help with the stages you cannot do yourself. A three hundred piece edition is produced to the same standard as a three thousand piece one.
Not sure which one you are?
Most first conversations start the same way: you describe the project, we tell you which parts we can take on and which parts you are better off keeping. There is no charge for that conversation.
Let's talk about your project.
Send us your character, reference or concept. We respond within one business day.